Alien Invasion...
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Author Topic: City Building  (Read 32254 times)
Ninj00
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« Reply #15 on: September 01, 2004, 10:01:43 PM »

Controller Recompiler Unit < think that repairs it, now just to find it
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Alien Invasion...
« Reply #15 on: September 01, 2004, 10:01:43 PM »

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ChronitaAO
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« Reply #16 on: September 02, 2004, 12:36:44 AM »

First off, thanks for the nice guide thusfar - really helped us out Smiley

Also since it has not been posted yet, the small HQ seems to be 3x3 as well of the "big" squares.

Those who purchase small plots of land beware, as i have already seen 1 report of someone not having enough room to place both a HQ and a Cloaking Tower due to their land plots not having 2 large enough "square" areas to accomedate them.
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Hildegaard
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« Reply #17 on: September 02, 2004, 01:12:42 AM »

The Omni Notum Silo appears to be 3x3.

It has the same footprint as a small Omni HQ.
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born July 19, 2001
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« Reply #17 on: September 02, 2004, 01:12:42 AM »

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Evil White Ranger
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« Reply #18 on: September 02, 2004, 01:19:47 AM »

Quote from: "Hildegaard"
The Omni Notum Silo appears to be 3x3.

It has the same footprint as a small Omni HQ.


It's sad we have to take guesses as to their actual size..
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[size=10]Hi, I own a Dino Stegazord, it has a big laser I like to shoot things with.[/size]
Hildegaard
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« Reply #19 on: September 02, 2004, 01:36:03 AM »

OK, some info confirmed from first-hand experience, (Omni-Tek) -

Grid house           1x1
Guard House        1x1
Sat. Uplink           1x1

Cafe                    2x2  (no facing dot, defaults to facing S at placement)
OT Mining Ops      2x2

Notum Silo            3x3
OT Small HQ         3x3
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born July 19, 2001
Limboman
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« Reply #20 on: September 02, 2004, 03:03:19 AM »

Verified Clan Sizes:


Small Clan Headquarters : 3x3
Clan ECM Tower: 3x3

Clan Grid House: 1
Clan Satellite Uplink: 1
Clan Notum Mining Facility: 2x2
Clan Sky Bar: 1x2



Our Neighbours also have

Clan Cafe:  2x2
Clan Landing Pad: 2x2
Clan Guard House: 1
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Limboman
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« Reply #21 on: September 02, 2004, 03:04:11 AM »

Could someone please verify that the Swimming Pool is 3x4? Never seen a spot that bloody large..

Also Notum Silo 3x3..need confirmation please Smiley
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Daimoness
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« Reply #22 on: September 02, 2004, 03:08:48 AM »

I am sorry - the size of the buildings were from my own memory and it seems I got some wrong indeed. Getting in the corrections Smiley
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::: Corrine "Daimoness" Wright ::: Veteran of Apocalypse ::: Atlantean Server :::

ACCOUNT STATUS: Cancelled
This account was cancelled at: 2004-09-16

Reason: Patch 15.6.5


And patch 16.6.6 is just an appeasement, it's done little to correct the problems and imbalances created.
Limboman
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« Reply #23 on: September 02, 2004, 03:10:17 AM »

Dont be Daimoness, this is a great guide and we wouldnt have been able to get our city up without it.

Huge cheers to you Smiley
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Tresor
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« Reply #24 on: September 02, 2004, 03:12:42 AM »

Quote from: "Daimoness"

Now you need a Basic Bio-Comminutor of at least QL 80 to combine it with this Poisoned Giant Chirop Egg and you will get a Mutating Bio Pulp. No skill is needed for this step.


From what i saw, it requires 400 in Chemistry

Quote from: "Daimoness"

Next, you use the Uncle Bazzit's Bio-Mechanical AI on the Mutating Bio Pulp and you have your Bio-Mechanical Computer! Again, no skill needed.


Looks like it requires 400 in QFT

(Thx for this forum Wink was very helpful)
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Alien Invasion...
« Reply #24 on: September 02, 2004, 03:12:42 AM »

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Daimoness
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« Reply #25 on: September 02, 2004, 03:23:23 AM »

Quote from: "Tresor"
Quote from: "Daimoness"

Now you need a Basic Bio-Comminutor of at least QL 80 to combine it with this Poisoned Giant Chirop Egg and you will get a Mutating Bio Pulp. No skill is needed for this step.


From what i saw, it requires 400 in Chemistry

Quote from: "Daimoness"

Next, you use the Uncle Bazzit's Bio-Mechanical AI on the Mutating Bio Pulp and you have your Bio-Mechanical Computer! Again, no skill needed.


Looks like it requires 400 in QFT

(Thx for this forum Wink was very helpful)


Corrected as well Smiley

The Tradeskills Window didn't say I need any skill for it. Anyways, keep the info coming, everyone.
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::: Corrine "Daimoness" Wright ::: Veteran of Apocalypse ::: Atlantean Server :::

ACCOUNT STATUS: Cancelled
This account was cancelled at: 2004-09-16

Reason: Patch 15.6.5


And patch 16.6.6 is just an appeasement, it's done little to correct the problems and imbalances created.
Midnight
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« Reply #26 on: September 02, 2004, 11:43:17 AM »

Out of curiousity: Do more Guard Houses mean more guards or are they redundant?
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Limboman
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« Reply #27 on: September 02, 2004, 01:24:01 PM »

Seems like each guard house adds 2 guards
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Eliteguard
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« Reply #28 on: September 02, 2004, 02:37:34 PM »

With guards beeing rather an annoyance in my view. I mongo, they charge me and not the aliens...
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snublefot
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« Reply #29 on: September 03, 2004, 02:31:29 AM »

One quick note on grid size (like 3x3).

Most of our PW cities (storm, reborn, nf, redemption) seem to have plots of 5.5x5.5 :p So maybe the "right" size used should be 6x6 for a small HQ? The whompas seem to take up 0.5x0.5...
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