Alien Invasion...
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Author Topic: Build New Alien Armor ( Combined Armor )  (Read 41818 times)
Sidy
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« on: September 10, 2004, 09:25:29 AM »

Version 1.2
- Guide Created - Sidy
- Added Images and more details - Herodotus2
- Added Skill Requirements - Herodotus2
- Added Item Drop / Purchase Locations - Herodotus2


NOTE: You will need to complete the Social Clothing Quest a Maximum of 14 times for a full set of combined armor !!!  :shock:  Sad ,  so you may find this utility handy. Its a map for AO of all the Social Clothing quest NPC's.  

http://ai.shadow-realm.org/viewtopic.php?t=176

Items you will need to farm from alien drops

...  of course you could always wait until it starts appearing on the forums since the armor isn't NODROP Cheesy

----------------------------------------------------------------------------------------------

Step1
Requirements : 4.5 x QL of the viral bots in CL and NP.
NOTES: Kyr'Ozch Atomic Re-Structuralizing Tool - Alien Drop, Kyr'Ozch Viralbots - Alien Drop

    + =

    Kyr'Ozch Viralbots + Kyr'Ozch Atomic Re-Structulazing Tool = Memory Wiped Kyr'Ozch Atomic Viralbots
    [/list]
    Step2
    Requirements : 6 x QL in Nano Programming.
    NOTES: Nano Programming Interface - Bazzits shop or regular shop

      + =

      Nano Programming Interface + Memory Wiped Kyr'Ozch Atomic Viralbots = Formatted Kyr'Ozch Viralbots
      [/list]

      Step3

      Requirements : For Both Step 3 & 4
      Mutated Biomaterial Requires 7 x Chem
      Pristine Biomaterial 4,5 x Chem
      NOTES: Kyr'Ozch Structural Analyzer. This tool is made by combining Field Quantum Physics All-Purpose Tool + Kyr'Ozch Atomic Re-Structuralizing Tool --This takes 600QFT to accomplish. Or you can get the tool by doing Uncle Bazzits quest.

      Kyr'Ozch Structural Analyzer + Solid Clump of Kyr'Ozch Bio-Material = one of several random results :
      • Kyr'Ozch Viral Serum (used with bio-comm'd manteze nasal membrane to make same ql immunity system for buildings)
      • Any one of the Kyr'Ozch Bio-Material - Type X's for weapons upgrades.
      • Mutated Kyr'Ozch Bio-Material
      • Pristine Kyr'Ozch Bio-Material

      Solid Clump of Kyr'Ozch Biomaterial - Alien Drop[/size]


        + =

        Kyr'Ozch Structual Analyzer + Solid Clump of Kyr'Ozch Biomaterial= Mutated Kyr'Ozch Biomaterial
        [/list]
        Step4
        Requirements : 7 x QL in Chemistry.
        NOTES : Uncle Bazzit's Generic Nano-Solvent - Bazzits shop

          + =

          Mutated Kyr'Ozch Biomaterial + Uncle Bazzit's Generic Nano Solvent = Generic Kyr'Ozch DNA Soup
          [/list]

          Step5
          Requirements : 6 x QL in Pharma-Tech.
          NOTES: Essential Human DNA - Bazzits shop

            + =

            Generic Kyr'Ozch DNA Soup + Essentinal Human DNA = DNA Cocktail
            [/list]

            Step6

            Requirements : 6 x QL in Pharma-Tech
              + =

              Formatted Viralbots + DNA Cocktail = Kyr'Ozch Formatted Viralbot Solution
              [/list]
              Step7
              Requirements :
                + =

                Kyr'Ozch Formatted Viralbot Solution + Basic <insert armor piece> (from basic clothing quest) = Formatted Viralbot <insert armor piece>
                [/list]

                Step8
                Requirements : 6 x QL in Psychology
                NOTES: Arithmetic/Strong/Enduring/Spiritual/Observant/Supple Viralbots are alien drops.  

                  + =

                  Arithmetic/Supple/Enduring/Observant/Strong/Spiritual Viralbot's (only must use 1 of them) + Formatted Viralbot <insert armor piece> = Alien Armor ( Arithmetic/Supple/Enduring/Observant/Strong/Spiritual Armor )
                  [/list]

                  To make the combined armor you will need 2 complete sets of different armor ( See Chart Below ) and then combine them to complete the combined armor process.

                  Strong Body Armor + Supple Body Armor = Combined Commando's Jacket
                  Strong Body Armor + Enduring Body Armor = Combined Mercenary's Jacket
                  Spiritual Body Armor + Arithmetic Body Armor  = Combined Officer's Jacket
                  Spiritual Body Armor + Enduring Body Armor = Combined Paramedic's Jacket
                  Observant Body Armor +  Arithmetic Body Armor = Combined Scout's Jacket
                  Observant Body Armor + Supple Body Armor =  Combined Sharpshooter's Jacket

                  Further Reading :

                  Combined armor - Combined quest & tradeskill quide
                  Armor Process and List
                  Grafting New Armor
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                  Alien Invasion...
                  « on: September 10, 2004, 09:25:29 AM »

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                  Kzak
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                  « Reply #1 on: September 10, 2004, 12:27:25 PM »

                  Requirements:

                  Step 2 - 6 x QL in Nano Programming.

                  Step 4 - 6 x QL in Chemistry.

                  Step 5 - 6 x QL in Pharma-Tech.

                  Step 6 - 6 x QL in Pharma-Tech.

                  Step 8 - 6 x QL in Psychology.

                  More as I discover them.
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                  Ward 'Kzak' Hereda, Clan Supreme Creator, Atlantean

                  President of Lost Chapter.

                  -Doing his part to make the world a more interesting place.
                  Laurin
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                  « Reply #2 on: September 10, 2004, 01:49:09 PM »

                  Step4 Mutated Biomaterial + Uncle Bazzit's Generic Nano Solvent = Generic Kyr'Ozch DNA Soup

                  7 x QL Chemistry
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                  Alvis DNWs 1. TL7 Keeper and proud owner of Exact Copy of The Excalibur, a QL 300 Jobe Defender Naginata and Lord of Pride
                  Alien Invasion...
                  « Reply #2 on: September 10, 2004, 01:49:09 PM »

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                  Kzak
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                  « Reply #3 on: September 10, 2004, 02:41:26 PM »

                  I stand corrected. Smiley

                  EDIT: 2.1k Chemistry for QL300 soup... hm, that's a tall order! But I believe I'll be able to get that much. Good thing I saved some IP for AI. Cheesy
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                  Ward 'Kzak' Hereda, Clan Supreme Creator, Atlantean

                  President of Lost Chapter.

                  -Doing his part to make the world a more interesting place.
                  Laurin
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                  « Reply #4 on: September 10, 2004, 07:11:19 PM »

                  Quote from: "Kzak"
                  I stand corrected. Smiley

                  EDIT: 2.1k Chemistry for QL300 soup... hm, that's a tall order! But I believe I'll be able to get that much. Good thing I saved some IP for AI. Cheesy


                  Never seen dropping QL 300 Bio Material that were Muated / pristine.
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                  Alvis DNWs 1. TL7 Keeper and proud owner of Exact Copy of The Excalibur, a QL 300 Jobe Defender Naginata and Lord of Pride
                  Enchantd
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                  « Reply #5 on: September 11, 2004, 01:11:52 AM »

                  It drops. I seen a few times. Btw to make the combined you have to add 2 base armor pieces together. The question is who can start up a list to show which of the 2 is target/source so we know which one to make the higher ql Tongue


                  -Enchantd
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                  Credat
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                  « Reply #6 on: September 11, 2004, 01:50:07 AM »

                  Enduring Armor Headwear - Target in 2 processes (0 as source)
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                  Gellex
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                  « Reply #7 on: September 11, 2004, 02:06:42 AM »

                  Step1 is the other way around
                  Kyr'Ozch Atomic Re-Structulazing Tool + Kyr'Ozch Viralbots
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                  Gellex,
                  -Member of Regulators, Rimor
                  Rorix
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                  « Reply #8 on: September 11, 2004, 02:22:25 AM »

                  Quote
                  I stand corrected.  

                  EDIT: 2.1k Chemistry for QL300 soup... hm, that's a tall order! But I believe I'll be able to get that much. Good thing I saved some IP for AI.


                  Depends on the type of bio-material you use. If you use Mutated, it's 7x QL. But, if you use Pristine bio-material, the req is much much lower (5x QL I beleive).
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                  Arctic
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                  « Reply #9 on: September 11, 2004, 03:42:24 AM »

                  What defines the final ql of the armor? Is it the biomaterial which makes the soup?
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                  Alien Invasion...
                  « Reply #9 on: September 11, 2004, 03:42:24 AM »

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                  Laurin
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                  « Reply #10 on: September 11, 2004, 06:25:40 AM »

                  Quote from: "Arctic"
                  What defines the final ql of the armor? Is it the biomaterial which makes the soup?


                  Yes
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                  Alvis DNWs 1. TL7 Keeper and proud owner of Exact Copy of The Excalibur, a QL 300 Jobe Defender Naginata and Lord of Pride
                  Kinkstaah
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                  « Reply #11 on: September 11, 2004, 02:40:35 PM »

                  Nm Tongue
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                  Sidy
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                  « Reply #12 on: September 11, 2004, 05:17:37 PM »

                  Quote from: "Laurin"
                  Quote from: "Kzak"
                  I stand corrected. Smiley

                  EDIT: 2.1k Chemistry for QL300 soup... hm, that's a tall order! But I believe I'll be able to get that much. Good thing I saved some IP for AI. Cheesy


                  Never seen dropping QL 300 Bio Material that were Muated / pristine.


                  Mutated Biomaterial 7 Chem per Ql
                  Pristine Biomaterial 4,5 Chem perl Ql

                  and need Ql 240+ Fomratted Kyr'Ozch Viralbots for 300er Biomaterial/DNA Cocktail
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                  oldchap
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                  « Reply #13 on: September 11, 2004, 07:07:27 PM »

                  Step 1 require 4.5 QL of the viral bots in CL and NP.
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                  Kevoupe
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                  « Reply #14 on: September 12, 2004, 07:11:31 PM »

                  Quote from: "Credat"
                  Enduring Armor Headwear - Target in 2 processes (0 as source)


                  These are in 'source', 'target' order as far as i know. Important: Target QL determines the final QL of armor.:

                  Strong Body Armor + Supple Body Armor = Combined Commando's Jacket
                  Strong Body Armor + Enduring Body Armor = Combined Mercenary's Jacket
                  Spiritual Body Armor + Arithmetic Body Armor  = Combined Officer's Jacket
                  Spiritual Body Armor + Enduring Body Armor = Combined Paramedic's Jacket
                  Observant Body Armor +  Arithmetic Body Armor = Combined Scout's Jacket
                  Observant Body Armor + Supple Body Armor =  Combined Sharpshooter's Jacket

                  This was pulled from this thread: http://ai.shadow-realm.org/viewtopic.php?t=174

                  If this is the wrong source, target order please let us know!
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